CIDOC CRM Special Interest Group Conference
March 26-28, 2003 Smithsonian, Washington, D.C.
Conference Topic:  "SHARING THE KNOWLEDGE"

Human Markup Language [HumanML]: Humanness Content and Sharing across Perspective Shifts

Click here to start Slides (with Notes) as Sequence.

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Table of Contents

HumannessAcrossPerspectives

TagsInSignal

Enhance communication fidelity

Commonalities of CRM, HumanML

Scope, CIDOC CRM

Reify

Tech <-> Human

App Areas

History of HumanML

Character In Apps

faces, vars

define Kinesic et al.

xmlns

HumanML et al.

huml At Hand physical parameters

humlAtHand locs

I'm doing ...

Think Semiosis

defnine Semiote

Semiosis defined

The nature of Semiosis - Diagram

signalers

Event Analysis

Shifts of Perspective

Precision

MultiViews

Authors:

  • S. Candelaria de Ram <cognizor@cognizor.com>,
  • James Landrum III <james.landrum@ndsu.nodak.edu>,
  • Emmanuil Batsis <mbatsis@humanmarkup.org>
  • Rex Brooks <rexb@starbourne.com>,
  • Claude (Len) Bullard <clbullar@ingr.com>,
  • Rob Nixon <rnixon@qdyn.com>,
  • Ranjeeth Kumar Thunga <rkthunga@interposting.com>

Homepage: http://humanmarkup.org/

Further information:
Human Markup Language (HumanML): Humanness Content and Sharing across Perspective Shifts
Presentation March 27 2003 at Smithsonian DC conference of CIDOC (archivists' IT) on Conceptual Resource Model (CRM), with conference theme Sharing the Knowledge.

Web: Illustrated slides and text with cross-references. Posted at http://ics.forth.gr/symposium/. See also http://humanmarkup.org/.

B1. Human Markup Language -- Use Cases: Discourse intent, Mood, Kinesics avatars, Semiosis in practice

B2. Tagging passages for INTENT

B3. Social Services Reports, HumanML-enhanced

B4. Observation of verbal/nonverbal paradox

B5. Informed decision-making

B6. Data on discourse phenomenology

B7. Points of view and decidor-roles

B8. Situated for healthy global society

B9. Face mechanics for expressions

B10. Portraying emotion remotely with HumanML graphics tool - Facial MusculoSkeletal Animation

B11. Kinesics: universal communicative movements/postures -- except in remote communication?

B12. Posture vocabularies, community conventions

B13. Native Dancer project, Pow wow video game for health

B14. Native Dancer Animation

B15. Benefits from Using HumanML

B16. ATL Use Cases in Development

B17. HumanML markup tags can distinguish <huml: ...walk>, <huml:... dance>

B18. Lian Slip Animation

B18. Animation Surprise: Context is critical to good interpretation

B19. Context re-supply with HumanML tags: Enhance Understandability of Remote Communications

Enhance communication fidelity
10-Apr-03. c. S. Candelaria de Ram, Feb., March 2003

Home Page: http://humanmarkup.org